extends Node2D


# Called when the node enters the scene tree for the first time.
func _ready() -> void:
	Dialogic.start("test")
	return

func _input(event: InputEvent) -> void:
	if Dialogic.current_timeline != null:
		$PlatformCharacter.InputEnabled=false;
	else :
		$PlatformCharacter.InputEnabled=true;

# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
	pass
